Alkor Empire Military (Ground Vehicles)

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Alkor Empire Military (Ground Vehicles)

Post  Homu on Thu Dec 22, 2011 7:29 am

Military:
As far back as most people can remember, the skull-faced symbol of the Alkor Military borne by its fanatical power armored soldiers and robots have inspired terror and hatred throughout the population.
The power of the army is so awesome that an Alkor diplomat just hinting at the possibility of invasion by their soldiers has been known to make independent city-states and countries crumble to the will of the Empress.
Depending on one's point of view, the Alkor Empire army is an unstoppable juggernaut that is either the greatest hope for the survival of the planet, or a constant source of danger and fear.
For approximately the last five years, the Alkor military has been engaged in a secret campaign to refit and improve their forces.
They managed to make sweeping changes and dramatic improvements in an astonishingly short amount of time — adding an array of new power armor, bots, vehicles and weapons to their already formidable equipment.
The greatest military power on the planet has reached new pinnacles of power and diversification. A huge standing army, representing over 10% of the population, armed with an arsenal of new high-tech weapons, experimental combat systems, and the resources of arguably the most powerful Empire, is poised to strike.
Brainwashed by propaganda, the highly motivated soldiers are eager for war. Even the average citizens are amenable to the expansion of the empire through military actions.



Military Equipment Classifications:
C = Denotes hand-held military weapons.
CA = Denotes body armor classifications.
CR = Walker style robot vehicles.
PA = Power armor
AFC = Aircraft
APC = Armored Personnel Carrier/troop transport
IAR = Infantry Assault Robot
UAR = Urban Assault Robot
SAMAS = Strategic Armor Military Assault Suit; aka "Sam."

Ground Vehicles:




Devastator Fortress Tank


Only one exists on the entire planet. It is painted in white.
It is the Empire's "flagship" on the ground.
The "Devastator" is an impressive instrument of destruction,
but many have questioned its effectiveness in the field of combat.
Opponents of its costly manufacture argue that the vehicle is slow, ponderous and limited in its scope.
It is only truly effective against massive enemy offensives and then only if there has been sufficient advanced warning.
The mobile base would serve to provide troop support, cover, heavy artillery and tactical strikes.
The giant vehicle is actually five armored vehicles in one. The four
smaller vehicles help pull the command center with its giant particle beam acceleration cannon.
They also provide artillery support and troop transportation.
At any point during combat, one or all of the four smaller vehicles can detach from the command section and engage the enemy as separate units.
The following description is broken down into the three major components of the armored assault vehicle:
the forward troop carriers (2), the rear artillery troop carriers (2), and the command center.

Command Center and Main Cannon (1)
Model Type: X-MISB-01 Component A
Class: Armored Infantry Assault & Troop Transport Vehicle.
Crew: 80 (plus 20 medical personnel): A commander, a second in
command, two pilots, two co-pilots, 10 communications officer, 10
field mechanics, 12 gunners, 6 reserve gunners, 12 power armor commandos, 6 intelligence officers, and 18 soldiers.
Mobile hospital section: 8 doctors, 12 nurses; accommodates 48 injured.
The vehicle is not intended to be a troop carrier but can accommodate one company (40 troops).

Speed
Speed: 12 mph (19 km) maximum when separated from the four other
units. 35 mph (56 km) when pulled by all four unit vehicles (23 mph/36.8
km when pulled by two).

Statistical Data
Height: 70 feet (21.3 m) with the forward cannon level.
Width: 60 feet (18.3 m)
Length: 170 feet (51.8 m)
Weight: 80,000 tons
Power System: Nuclear, average energy life is 20 years.

Weapon Systems
1. Main Super PBA Cannon (1):
The huge cannon is an accelerated particle beam cannon of unprecedented range and power.
The housing underneath it is an independent sensor, radar and targeting array.
Mounted on the sides of the cannon, clustered with it, are two cannon-like appendages, but they are really long-range sensor and communication systems.
The cannon can only point forward but can fire up and down in a 90 degree arc of fire.

Primary Purpose: Assault
Secondary Purpose: Anti-Aircraft & Anti-Armor
Rate of Fire: Once every 10 seconds
Maximum Effective Range: 10,000 feet (3050 m)
Payload: Effectively unlimited
Special Feature: Independent coordinated targeting


2. Secondary Laser Cannon (1): Mounted on the top, back section of the main gun.
It can rotate 360 degrees and point up and down in a 60 degree arc of fire.
Primary Purpose: Assault
Secondary Purpose: Anti-Aircraft
Maximum Effective Range: 8000 feet (2438 m)
Rate of Fire: 2 seconds between shot
Payload: Effectively unlimited
Special Feature: Independent coordinated targeting

3. Secondary Ion Cannon (1): Mounted on the back, this big gun swings down, over the right shoulder, to fire.
It can fire in any position, including while locked in the stowed position.
Primary Purpose: Anti-Armor
Secondary Purpose: Anti-Personnel
Maximum Effective Range: 4000 feet (1200 m)
Rate of fire: 2 seconds between shots
Payload: Effectively unlimited.
Special Feature: Independent coordinated targeting


4. Long-Range Missile Launcher Bay (1; six missile silos): The triangular, pyramid shaped wedge in the center of the command center is the missile bay.
Primary Purpose: Assault
Missile Type: Any long-range missile can be used, but standard military issue is proton torpedoes, nuclear multi-warhead, or heavy plasma.
All are smartbombs.
Range: Usually about 1000+ miles (1640+ km).
Rate of fire: One at a time or in volleys of two, four or six.
Payload: 48 missiles.

5. Forward Double-Barreled Laser Turrets (2): The turrets are designed to counter ground troops and can rotate 90 degrees up and down.
One or both guns can be fired.
Primary Purpose: Assault
Secondary Purpose: Defense
Maximum Effective Range: 4000 feet (1200 m)
Rate of fire: One every second
Payload: Effectively unlimited.

6. Ion Belly Guns (2):The double-barreled ion blasters are designed to counter ground troops and can rotate 90 degrees up and down.
One or both guns can be fired simultaneously.
Primary Purpose: Assault
Secondary Purpose: Defense
Maximum Effective Range: 2000 feet (610 m)
Rate of fire: Once every 2 seconds
Payload: Effectively unlimited.

7. Mini Double-Barreled Laser Turrets (3):Three mini-turrets are mounted on the side of the hospital wing.
They are intended for self defense. Each can rotate 180 degrees and fire in a 90 degree arc.
Each works independent of the other. One or both guns can be fired simultaneously.
Primary Purpose: Defense
Secondary Purpose: Anti-Missile
Maximum Effective Range: 2000 feet (610 m)
Rate of fire: Once every second
Payload: Effectively unlimited.

8. Rear Multi-Turret (1):This is a rear defense and assault weapon with three heavy laser cannons and a mini-missile launcher.
It can rotate 360 degrees and shoot in a 90 degree arc of fire.
Primary Purpose: Defense
Secondary Purpose: Anti-Missile
Maximum Effective Range: Lasers 4000 feet (1200 m). Missiles usually
about a mile (1.6 km).
Rate of fire: every 2 seconds
Payload: The lasers are effectively unlimited. Mini-missiles are limited
to 24.


Forward Troop Carriers (2; identical)
Model Type: X-MISB-01 Component B
Class: Armored Infantry Assault & Troop Transport Vehicle.
Crew: 11: Pilot, co-pilot, three communications officer, four gunners and two reserve gunners.
The vehicle carries two companies of soldiers in body armor or one company (40 troops) in smallish power armor suits.

Speed
Speed: 45 mph (72 km) maximum when separated from the command
center. 35 mph (56 km) when pulling the command center with all four component units.

Statistical Data
Height: 20 feet (6 m)
Width: 30 feet (9 m)
Length: 80 feet (24.4 m)
Weight: 10,000 tons
Power System: Nuclear, average energy life is 20 years.

Weapon Systems
1. Double-Barreled Laser Turret (1): The turret is an all-purpose assault weapon.
It can rotate 180 degrees side to side and the guns can move up and down in a 90 degree arc of fire. One or both guns can be fired.
Primary Purpose: Assault
Secondary Purpose: Defense
Rate of Fire: Once every 2 seconds
Maximum Effective Range: 4000 feet (1200 m)
Payload: Effectively unlimited

6. Ion Belly Guns (2): The double-barreled ion turrets are designed to inflict heavy damage to ground troops.
Each can rotate 360 degrees and shoot in an up and down 180 degree arc. One or both guns can be fired simultaneously.
Primary Purpose: Assault
Secondary Purpose: Defense
Maximum Effective Range: 3000 feet (914 m)
Rate of fire: Once every 2 seconds
Payload: Effectively unlimited.

3. Mini-Missile Launchers (3): On the side of the vehicle are three mini-missile launchers.
Primary Purpose: Anti-Missile and Anti-Aircraft
Secondary Purpose: Anti-Personnel
Missile Type: Any mini-missile can be used, but standard issue is armor piercing or plasma. Fragmentation and/or tear gas may be used for anti-personnel operations.
Range: Usually about a mile (1.6 km).
Rate of fire: One at a time or in volleys of 2, 3 or 6.
Payload: 90 total; 30 in each launcher compartment.



Artillery Troop Carriers (2; identical)
Model Type: X-MISB-01 Component C
Class: Armored Infantry Assault & Troop Transport Vehicle.
Crew: 12: Pilot, co-pilot, three communications officers, four gunners and three reserve gunners.
The vehicle carries two companies of soldiers in body armor or one company (40 troops) in smallish power armor suits.

Speed
Speed: 37 mph.(59 km) maximum when separated from the command center. 35 mph (56 km) when pulling the command center with all four component units.

Statistical Data
Height: 20 feet (6 m)
Width: 30 feet (9 m)
Length: 95 feet (27.4 m)
Weight: 15,000 tons fully loaded
Power System: Nuclear, average energy life is 20 years.

Weapon Systems
1. Double-Barreled Laser Turret & Missile Launcher (1): The turret is an all-purpose assault weapon.
It can rotate 180 degrees side to side and the guns can move up and down in a 180 degree arc of fire.
One or both of the laser guns can be fired. Above the laser cannons are two mini-missile launch tubes.
Primary Purpose: Assault
Secondary Purpose: Defense
Rate of Fire: Once every 2 seconds. Mini-missiles can be launched one at a time or in volleys of two.
Maximum Effective Range: Lasers 4000 feet (1200 m). Missiles usually about a mile (1.6 km).
Payload: Effectively unlimited for the laser. Mini-missiles: 24 total (12 per each launch tube).

2. Ion Turrets (2): The double barreled ion turrets are designed to inflict heavy damage to ground troops.
These turrets are a different design than the one on the forward vehicle but are the same guns.
The barrels can turn side to side in an 80 degree sweep and shoot up and down in a 30 degree arc. One or both guns can be fired simultaneously.
Primary Purpose: Assault
Secondary Purpose: Defense
Maximum Effective Range: 3000 feet (914 m)
Rate of fire: Once every 2 seconds
Payload: Effectively unlimited.

3. Multi Missile Launcher & Laser System (1): On the side of the vehicle are two missile launchers and a laser.
* Medium-Range Missile Launcher (1): The large drum is a medium-range missile launcher
Primary Purpose: Anti-Armor
Secondary Purpose: Anti-Aircraft
Missile Type: Any medium-range missile can be used, but standard military issue is armor piercing, multi-warhead or plasma.
Range: Usually about 40+ miles (64+ km).
Rate of fire: One at a time or in volleys of two or four.
Payload: 33 missiles
* Mini-Missile Launcher (1): Mounted under the heavy armored laser cannon
Primary Purpose: Anti-Missile
Secondary Purpose: Anti-Personnel
Missile Type: Any mini-missile can be used, but standard issue is armor piercing or plasma. Fragmentation and/or tear gas may be used for anti-personnel operations.
Range: Usually about a mile (1.6 km).
Rate of fire: One at a time or in volleys of 2, 3 or 6.
Payload: 21 mini-missiles.
* Heavy Armored Laser Cannon (1): It can rotate 180 degrees side to side and the gun can move up and down in a 180 degree arc of fire
Primary Purpose: Anti-Missile & Anti-Aircraft
Secondary Purpose: Defense
Rate of Fire: Once every 2 seconds.
Maximum Effective Range: 4000 feet (1200 m)
Payload: Effectively unlimited for the laser.

Sensor Systems Note: All of the most advanced optic, sensory and radio equipment, plus all other features common to most robots.



IAR-2 Abolisher Assault Robot


Model Type: IAR-2
Class: Infantry Assault Robot
Crew: Six: one pilot, co-pilot, communications officer and three
gunners (each operates a pair of cannons). The top hatch gunner, usually a SAMAS or armored soldier with a heavy weapon can be added as well.
Plus, it can seat two additional passengers.

Speed
Running: 70 mph (112 km) maximum.
Note that the act of running does not tire the robot and speed can be maintained indefinitely.
Leaping: Not recommended because of the weight and disproportionately heavy head/upper body.
Leaps are possible only from a running start and limited to approximately 20 feet (6 m) lengthwise and a height of only five or six feet (1.8 m).
The chance of falling is high. 1-70% likelihood of falling over. Fall causes the IAR-2 to lose all its attacks for 15 seconds while the crew struggles to get the bot to stand back up.
Underwater Capabilities: The IAR-2 is not particularly well suited for underwater operations. The best it can do is walk along the bottom of the sea at about 25% its normal running speed.
Maximum Ocean Depth: 4000 feet (1200 m).

Statistical Data
Height: 30 feet (9.1m)
Width: 14 feet (4.3 m)
Length: 14 feet (4.3 m)
Weight: 60 tons fully loaded.
Cargo: Minimal storage space; about four feet (1.2 m).
Power System: Nuclear; average energy life is 20 years.

Weapon Systems
1. C-144 Auto-Cannons (6):
The IAR-2's main weapon is its six, automatic, self-loading cannons.
Two cannons are operated by each of the three gunners.
In case of an emergency, the pilot and/or co-pilot can fire the cannons but the number of attacks are reduced by half.
Each cannon is capable of 90 degree rotation from side to side and up and down.
This gives the weapons an excellent arc of fire and can be used against ground and air targets.
However, it also means there is a 20 foot (6 m) blind spot at its feet and directly above its head.

Primary Purpose: Anti-Tank, Anti-Armor
Secondary Purpose: Defense
Weight: 2 tons each
Rate of Fire: 2,4,6, or 12 times. Each cannon can fire twice per 15 seconds for a total of 12 single shots or six double shots.
However, to rapid-fire all 12 times at the same target will mean having to rotate the entire upper body, repositioning each cannon every time, making the last six or three double blasts -3 to strike.
This also means the top hatch gunner and the lower laser turret can not attack for 15 seconds.
Also, the next 15 seconds, the IAR-2 can only fire a total of six single shots or three double; however, afterwards it can again fire 12 times.
To fire at one target without rotating the body means two cannons can fire for a total of two double blasts or four single shots per 15 seconds.
Of course, it can train its other four cannons on two to four different targets simultaneously from the rear and/or sides.
One of the advantages of the IAR-2 is that it can engage the enemy from all sides simultaneously!
Effective Range: 6000 feet (1828 m) — maximum range is 10,000 feet (3048 m) but the bot is -2 to strike targets over 6000 feet (1828 m) to about 7000 feet (2286 m) and -4 to hit targets beyond that point.
Payload: 240 total; each cannon has a payload of 40 shells. If one cannon is destroyed, its payload is automatically diverted to the other available weapons.
The gunners can also divert payloads from one gun to another (i.e. the forward guns' ammunition is nearly exhausted while the side cannons' payloads are full, they can have the loading system move the side cannon's payload to the front).

2. CR-3T Dual Laser Turret (1, Belly gun): A single doublebarreled laser turret is located on the lower teeth area of the Abolisher. Its primary use is to disperse enemy ground troops in the blind spot of the main cannons. The turret can rotate 180 degrees.
Primary Purpose: Defense
Secondary Purpose: Assault
Range: 2000 feet (610 m)
Rate of Attack: Two per 15 secs
Payload: Effectively unlimited

3. Top Gunner's Hatch (1): Designed to allow a SAMAS or other gunman to perch himself on the crown of the robot and fire down.
It has an outer hatch, and an inner hatch.
4. Hand to Hand Combat: Rather than use a weapon, the robot can engage in hand to hand combat using its fists.

5. Special Sensory Systems of Note:
1. Enhanced Radar: Can identify and simultaneously track up to 96 different targets. Range: 50 miles (80 km). Ground targets are more difficult to track, as usual, unless on open ground and giant-size or flying 100 feet above treetop level.
2. Thermo-Imager: A special optical heat sensor that allows the infrared radiation of warm objects to be converted into a visible image.
Enables the pilot to see in the dark, in shadows, and through smoke. Range: 2000 feet (610 m).
3. Infrared and Ultraviolet Optics: This optical system projects a beam of infrared light that is invisible to the normal eye.
The infrared beam enables the pilot to see in the dark and to see other infrared beams.
The ultraviolet system enables the pilot to see into the ultraviolet spectrum of light and is mostly used to detect the light beams of ultraviolet detection systems.
Note: The infrared light beam can be seen by anybody who also has an infrared optics system and can follow the beam back to its source.
Smoke impairs the infrared beam, making it impossible to see.
4. Nightvision and Video Camera System: The sensor array on the left shoulder has a standard multi-optic system with passive nightvision, telescopic sight and video camera (images transmitted to video screens inside the pilot's compartment).
5. Infrared Searchlights: Built into the face of the Abolisher are a pair of red eyes. These are actually a pair of infrared searchlights.
The lights can be used to scan an area at night, using the invisible light to avoid detection. Only somebody who can also see infrared light will see the beams.
Range: 500 feet(152m).



IAR-5 Hellfire


Robot Scout & Light Assault Unit
A pair of IAR-5 Hellfires are frequently dispatched as the partners of a Abolisher Bot or Troopers; a standard combination for border patrols, and seek and destroy missions against rebels and tanks.
They can also be dispatched as advance scouts for tank patrols, armored reconnaissance teams and in squads of 4-8 for search and destroy missions.
The Hellfire is another experimental design for the Alkor Empire. It is a small, robot vehicle made for scouting and quick, hit and run style assaults.
It is equipped with a pair of rail guns, mini-missiles, double-barreled plasma ejector and light lasers.
The entire upper body where the weapons are housed can rotate 360 degrees, so the Hellfire can spin to face an enemy behind it in a heartbeat, without having to move its legs.
Its sleek, low profile body is made for speed, leaping and maneuvering through all terrains.
The ostrich-like robot has no arms, so its hand to hand fighting capabilities are limited to kicks, stomps, and body blocks.

Model Type: IAR-5
Class: Light Infantry Assault Robot
Crew: Drone Intelligence

Speed
Running: 120 mph (192 km) maximum; it can go from zero to 60 mph (96.5 km) in 8 seconds. Note that the act of running does not tire it and maximum speed can be maintained indefinitely.
Leaping: The IAR-5 can leap 30 feet (9 m) high or lengthwise with a short running start.
A pair of small jet thrusters are located in the rear above the leg joints which are used for jet assisted leaps and propulsion in the water.
A jet assisted leap is 60 feet (18.3 m), either high or lengthwise.
The IAR-5 can also perform running leaps or jump kicks inflicting serious amounts of damage and a chance of knocking giant-sized opponents to the ground.
Underwater Capabilities: The IAR-5 is adequately suited for underwater operations.
It can walk along the bottom of the sea at about 25% its normal running speed or engage its thrusters to travel at a sluggish speed of 10 mph (16km/8.5 knots);
roughly the same surface speed.
Maximum Ocean Depth: 4000 feet (1200 m).

Statistical Data
Height: 14 feet (4.2 m)
Width: 10 feet (3.6 m)
Length: 7 feet (2.1 m)
Weight: 25 tons, fully loaded.
Cargo: Minimal storage space; about three feet (0.9 m).
Power System: Nuclear; average energy life is 20 years.

Weapon Systems
1. HF-36 Hellfire Rail Guns (2): Mounted on both sides of the IAR-5 are a pair of gatling-gun styled rail guns.
They are fixed forward so the Hellfire must bend its knees, pivot or rotate the upper body to shoot at a particular opponent — they are ideal against tanks and giant robots.
Remember, the upper torso of the Hellfire robot can rotate 360 degrees in a heartbeat.

Primary Purpose: Assault
Secondary Purpose: Defense
Weight: Rail Gun: 300 Ibs (135 kg) each.
Rate of Fire: Bursts fire of 40 rounds.
Maximum Effective Range: 4000 feet (1200 m)
Payload: 10,000 rounds per drum, that's 250 bursts each or 500 total. Reloading an IAR-5's rail gun requires special equipment or another giant-sized robot.
It will take about 10 minutes forthose not trained, but a mere five minutes by somebody trained in robot mechanics.

HF-36 Double-Barrelled Plasma Ejector (1): Located in the center of the Hellfire is a double-barrelled plasma ejector. It can pivot up and down in a 45 degree arc of fire
Primary Purpose: Anti-Armor
Secondary Purpose: Anti-Personnel
Range: 1600 feet (488 m)
Rate of Attack: All 2 seconds.
Payload: Effectively unlimited

3. Mini-Missile Launchers (2): Located in the area that might be considered the robot's shoulders, are a pair of mini-missile launchers.
Primary Purpose: Anti-Armor, Power Armor and Anti-Robots.
Secondary Purpose: Anti-Personnel
Missile Type: Any mini-missile can be used.
Range: One mile (1.6 m).
Rate of fire: One at a time or in a volley of two, four or eight.
Payload: 32 total; 16 in each of the launchers.

4. HF-12 Single-Barrelled Laser Turrets (2): Mounted on the undercarriage of each of the missile launchers is a small laser turret. The turret can rotate 360 degrees and has a 45 degree, up and down, arc of fire.
Primary Purpose: Anti-Armor, Power Armor and Anti-Robots.
Secondary Purpose: Anti-Personnel
Missile Type: Any mini-missile can be used.
Range: One mile (1.6 m).
Rate of fire: One at a time or in a volley of two, four or eight.
Payload: 32 total; 16 in each of the launchers.

5. Hand to Hand Combat: The ostrich-like robot has no arms, so its hand to hand fighting capabilities are limited to kicks, stomps, and body blocks.


6. Special Sensory System of Note: Same as the IAR-2.



Stinger Hover Tank


The Stinger Hover tank is made from a combination of lightweight metals which are durable but lightweight.
It is about as fast and easy to maneuver as a small truck.
The turbo engines give that additional burst of speed whenever it is needed.

Model Type: T-322
Class: Light Assault Tank
Crew: Three: one driver, a gunner, and a commander. Can accommodate two passengers in a snug area behind the crew

Speed
Speed: Normally 65 mph (104 km) on land. When the turbo jets are activated the tank can attain a speed of 110 mph (176 km)!
It can travel on water at speeds between 15 mph (24 km) to 30 mph (48 km) when the turbo engines are engaged!
Maximum Effective Range: 600 miles (960 km) with a full tank of gasoline or via electric motor, before needing refueling; unlimited if nuclear (10 year life).

Statistical Data
Height: 11 feet (3.3 m)
Width: 9 feet (2.7 m)
Length: 19 feet (5.8 m)
Weight: 8 tons fully loaded!
Cargo: Minimal storage space; about four feet (1.2m) for extra clothing, weapons, and some personal items.
Power System: Gasoline, electric or nuclear
Black Market Cost: 2 million with gasoline engine, 2.5 million for one with an electric motor, 12+ million with nuclear engine (lifetime of 10 years).

Weapon Systems
1. Main Laser Turret (1):
The top mounted turret can be fired by the gunner or the tank commander.
The weapon consists of a heavy-duty, long range laser built into a turret that can rotate 360 degrees and has automatic targeting adjustments.
The laser cannon can be raised and lowered in a 90 degree arc of fire. In vehicles without nuclear engines, the laser is powered by a rechargeable battery and has an indefinite pay load.

Primary Purpose: Anti-Personnel
Secondary Purpose: Defense
Weight: 600 Ibs (279 kg)
Rate of Fire: Can shoot up to six times per 15 seconds.
Effective Range: 4000 feet (1200 m)
Payload: 1000 dual blasts. Unlimited if vehicle has a nuclear engine.

3. Forward Rail Gun (1): Built into the front of the tank is a rapid-fire rail gun. It is fixed forward and low to the ground because it is intended to be an anti-personnel weapon.
Primary Purpose: Anti-Personnel
Secondary Purpose: Defense
Maximum Effective Range: 4000 feet (1200 m)
Rate of Fire: 9 Bursts in 15 seconds.
Payload: 3000 round drum and is capable of firing 100 full damage bursts (30 rounds) or 200 short bursts (15 rounds)!
Reloading a drum will take about three minutes for those not trained, but a mere one minute by somebody trained in the use of power armor.

3. Mini-Missile Launchers (2): A mini-missile launcher is mounted on both sides, toward the front of the tank.
Primary Purpose: Anti-Aircraft
Secondary Purpose: Defense
Missile Type: Any mini-missile can be used; fragmentation, armor piercing, plasma, smoke or stun/riot control.
Range: One mile (1.6 m).
Rate of fire: One at a time or in volleys of 2, 3, or 6.
Payload: A total of 12 mini-missiles; six in each launcher.

4. Smoke grenades launchers (6): There are three smoke grenades and mini-launchers on each side of the tank. The grenades release a thick cloud of smoke that covers a 20 foot (6 m) radius and obscures vision.
Infrared cannot penetrate a smoke cloud or be used inside a smoke cloud.
Those who are not protected by environmentalsuits or gas masks and goggles will find it difficult to breathe and are on initiative.
Attackers firing into/through the cloud are shooting wild. Note that passive nightscopes will work in a smoke cloud.
Primary Purpose: Ground Cover
Range: 35 foot (10.7 m) minimum to 150 feet (46 m) maximum.
Rate of fire: One at a time or a volley of two or three.
Payload: 6


Sensor Note: All the standard necessities are in place: short range radar (5 miles/8 km), laser targeting (+1 to strike), combat computer, long range and short range radio, load speaker, radiation detector, light radiation shielding, and an environmental crew compartment with air-conditioning, heating, oxygen supply.


T-400 "Phantom" Hover Tank

The T-400 Hover Tank is called the "Phantom" because it moves quickly and silently on a cushion of air.
All that can be heard is the low hum of the engines and gentle whoosh as it passes.
This gives the tank a base prowl ability in daylight, and even moreso in darkness.
The tank is an all-terrain vehicle that can even ride water like a hydrofoil. It is an excellent infantry tank.

T-400 "Phantom" Hover Tank
Model Type: T-400
Class: Military Tank
Crew: Three: One pilot, a gunner and a communications officer. There are seats for two additional passengers and two others could squeeze

in if they kneel (cramped).

Speed
Land: 80 mph (128 km) maximum. The hover tank can ride on a cushion of air as low as two feet (0.6 m) off the ground or as high as six feet

(1.8 m).
Water: 15 mph (24 km)
Air: Flight is not possible.

Statistical Data
Height: 9 feet (2.7 m)
Width: 20 feet (6 m)
Length: 35 feet (10.7 m)
Weight: 52 tons fully loaded
Cargo: A small area inside that is large enough to stow three backpacks, canteens and rifles.
Power System: Nuclear; average energy life is 20 years.
Black Market: Black market knock-offs cost 40 million credits and may not have the same weapon systems.

Weapon Systems
1. Main Gun: Double-barreled Cannon (1):
The main gun is a long-range cannon built into a large turret. The larger barrel fires a particle beam similar to the "Devastator" fortress tank, but

on a smaller level.
The smaller barrel underneath fires a long-range laser. The entire turret, which includes the short-range ion cannon, laser turret and mini-missile

launchers, can rotate 360 degrees.
The cannon barrels can be raised in a 45 degree arc of fire. The main gun is typically controlled by the gunner.

Main Gun: Particle Beam Cannon
Primary Purpose: Anti-Armor.
Secondary Purpose: Defense
Rate of Fire: Once every 3 seconds
Range: 3000 feet (914 m)
Payload: Effectively unlimited.

Main Gun: Laser Cannon
Primary Purpose: Assault/Anti-Armor.
Secondary Purpose: Defense
Rate of Fire: Once every 3 seconds
Range: 4000 feet (1200 m)
Payload: Effectively unlimited.
Note: A simultaneous blast from both cannons at the same target does high damage.

2. Ion Cannon (1): The stubby barrel in the center of the weapon turret is a short-range ion cannon.
Primary Purpose: Assault
Secondary Purpose: Defense
Rate of Fire: Once every 3 seconds
Range: 2000 feet (610 m)
Payload: Effectively unlimited.

3. Forward Railgun Turrets (2): Two railgun turrets are located at the front of the tank. Each can rotate and angle up or down 45 degrees.
They are typically controlled by the gunner or pilot.
Primary Purpose: Anti-personnel
Secondary Purpose: Defense
Rate of Fire: Once every second.
Range: 4000 feet (1200 m)
Payload: 12,000 rounds (400 bursts) total; 6000 rounds (200 bursts) per each turret.
The weapon is fed from a massive ammo drum in the hull of the platform. Reloading a drum will take an experienced field mechanic 10 minutes.

4. Low Profile Laser Turret: Located at the rear top area of the main turret is a small, flat, disk-like turret with a small nozzle protruding from a

small opening. The turret can rotate 360 degrees.
Primary Purpose: Defense
Rate of Fire: Equal to that of the gunner.
Range: 1200 ft (488 m).
Payload: Effectively unlimited.

5. Mini-missile Launchers (2): On each side of the big turret is a small mini-missile launcher with three launch bays.
Primary Purpose: Anti-Aircraft/Anti-Missile
Secondary Purpose: Assault
Missile Type: And mini-missile can be used, but standard issue is armor piercing or plasma. Fragmentation will be used for anti-personnel

operations.
Rate of Fire: One at a time or a volley of two, or three.
Range: Usually about a mile.
Payload: 12 total, six in each launcher.

6. Smoke Grenade Launchers (3): Located near the mini-missile launcher opposite the main gun are three smoke grenade canisters.
Each is fired separately and used to create cover. Same as the previously described Smoke Launchers.
Primary Purpose: Anti-Aircraft/Anti-Missile
Secondary Purpose: Assault
Missile Type: And mini-missile can be used, but standard issue is armor piercing or plasma. Fragmentation will be used for anti-personnel

operations.
Payload: Three

7. Sensors of Note: Long-range communication, radar, and radar tracking same as the robot vehicles.

8. Special Features:
1) Silenced Engine and propulsion system. As stated previously, the T-400 is so quiet it can actually sneak up on the enemy.
2) The entire main turret can rotate 360 degrees.


Last edited by Homu on Sun May 05, 2013 8:58 am; edited 3 times in total
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Re: Alkor Empire Military (Ground Vehicles)

Post  Homu on Thu Dec 22, 2011 8:37 am

Speeders, Transporters and Hover Units




Mark IX EPC


Exploratory Personnel Carrier
The Alkor Mark IX Exploratory Personnel Carrier (EPC) is a less deadly version of the Mark VII APC.
Unlike the Mark VII, the Mark IX is not designed as a front-line combat unit, but as a transport vehicle for long-range reconnaissance and exploration expeditions.
It does provide adequate firepower and protection for its crew and passengers under heavy fire, so if they encounter something too powerful for them to handle, they can survive long enough to call for reinforcements and try to make an escape.
The land vehicle can transport 10 people comfortably. SAMAS troops will take up two places.
This vehicle is commonly used by Police teams, field scientists and the occassional reconniassance team.

Model Type: EPC
Class: Light Assault Tank
Crew: Three: one driver, a gunner, and a commander. Can accommodate two passengers in a snug area behind the crew

Speed
Speed: Normally 65 mph (104 km) on land. When the turbo jets are activated the tank can attain a speed of 110 mph (176 km)!
It can travel on water at speeds between 15 mph (24 km) to 30 mph (48 km) when the turbo engines are engaged!
Maximum Effective Range: 600 miles (960 km) with a full tank of gasoline or via electric motor, before needing refueling; unlimited if nuclear (10 year life).

Statistical Data
Height: 11 feet (3.3 m)
Width: 9 feet (2.7 m)
Length: 19 feet (5.8 m)
Weight: 8 tons fully loaded!
Cargo: Minimal storage space; about four feet (1.2m) for extra clothing, weapons, and some personal items.
Power System: Gasoline, electric or nuclear
Black Market Cost: 2 million with gasoline engine, 2.5 million for one with an electric motor, 12+ million with nuclear engine (lifetime of 10 years).

Weapon Systems
1. Main Laser Turret (1):
The top mounted turret can be fired by the gunner or the tank commander.
The weapon consists of a heavy-duty, long range laser built into a turret that can rotate 360 degrees and has automatic targeting adjustments.
The laser cannon can be raised and lowered in a 90 degree arc of fire.
In vehicles without nuclear engines, the laser is powered by a rechargeable battery and has an indefinite pay load.

Primary Purpose: Anti-Personnel
Secondary Purpose: Defense
Weight: 600 Ibs (279 kg)
Rate of Fire: Can shoot up to six times per 15 seconds.
Effective Range: 4000 feet (1200 m)
Payload: 1000 dual blasts. Unlimited if vehicle has a nuclear engine.

3. Forward Rail Gun (1): Built into the front of the tank is a rapid-fire rail gun.
It is fixed forward and low to the ground because it is intended to be an anti-personnel weapon.
Primary Purpose: Anti-Personnel
Secondary Purpose: Defense
Maximum Effective Range: 4000 feet (1200 m)
Rate of Fire: 9 Bursts in 15 seconds.
Payload: 3000 round drum and is capable of firing 100 full damage bursts (30 rounds) or 200 short bursts (15 rounds)!
Reloading a drum will take about three minutes for those not trained, but a mere one minute by somebody trained in the use of power armor.

3. Mini-Missile Launchers (2): A mini-missile launcher is mounted on both sides, toward the front of the tank.
Primary Purpose: Anti-Aircraft
Secondary Purpose: Defense
Missile Type: Any mini-missile can be used; fragmentation,
armor piercing, plasma, smoke or stun/riot control.
Range: One mile (1.6 m).
Rate of fire: One at a time or in volleys of 2, 3, or 6.
Payload: A total of 12 mini-missiles; six in each launcher.

4. Smoke grenades launchers (6): There are three smoke grenades
and mini-launchers on each side of the tank. The grenades release a thick cloud of smoke that covers a 20 foot (6 m) radius and obscures vision. Infrared cannot penetrate a smoke cloud or be used inside a smoke cloud.
Those who are not protected by environmental suits or gas masks and goggles will find it difficult to breathe and are on initiative.
Attackers firing into/through the cloud are shooting wild. Note that passive nightscopes will work in a smoke cloud.
Primary Purpose: Ground Cover
Range: 35 foot (10.7 m) minimum to 150 feet (46 m) maximum.
Rate of fire: One at a time or a volley of two or three.
Payload: 6


Sensor Note: All the standard necessities are in place: short range radar (5 miles/8 km), laser targeting, combat computer, long range and short range radio, load speaker, radiation detector, light radiation shielding, and an environmental crew compartment with air-conditioning, heating, oxygen supply and an air purging, purification and circulation system.



Mark VII APC


Armored Personnel Carrier
The Alkor Mark VII armored personnel carrier (APC) is a deadly front-line combat unit with excellent firepower and good mobility.
It is heavily armored and with the Death's Head facing, resembles a rushing train engine.
The reinforced and heavily armored Death's Head front section allows the driver to ram into other vehicles and robots, as well as structures, with minimal damage.
The eight, 12 foot (3.6 m) tall and six foot (1.8 m) wide, puncture proof tires on the vehicle can plow through and ride over power armor and enemy troops!
A 12 foot (3.6 m) tall, heavy, airlock-hatch style door (one outer and one inner doors) is located on both sides and rear (3 total) for the exit of troops.
A concealed exit hatch is also located in the ceiling of the crew compartment and in the weapon turret.

Model Type: APC
Class: Infantry Assault and Transport Vehicle
Crew: Eight: One pilot, a co-pilot, communications officer, intelligence officer, and four gunners.
APC Troop Payload: Just about any mix of troops is feasible; whatever is required is done.
Some common infantry force include: 50-60 Foot Soldiers all in combat armor.
20 Foot Soldiers and 10 Terror Troopers
40 SAMAS (any) or similar, light power armor.
20 troops on Scout Rocket Cycles with 10 SAMAS or 6 Terror
10-15 Hellfires.

Speed
Speed: 80 mph (128.7 km) maximum. Land only.
Maximum Effective Range: 600 miles (960 km) with a full tank of gasoline or via electric motor, before needing refueling; unlimited if nuclear (10 year life).

Statistical Data
Height: 28 feet (5.5 m) overall; the body of the APC is 18 feet (5.4 m) tall, but the top weapon turret adds 10 feet (3 m) to the overall height.
Width: 15 feet (4.6m)
Length: 44 feet (13.4m)
Weight: 42 tons unloaded.
Cargo: Troops, power armor, robots, small vehicles and/or supplies can be carried inside the 34 foot (10.3 m) long troop bay area;
roughly 400 square feet of cargo space with a ceiling height of 17 feet (5.2 m).
Power System: Nuclear, average energy life is 20 years.

Weapon Systems
1. C-T60 High-Powered Laser Cannon (1):
The big gun on the main weapon turret is a high-powered, long-range Laser cannon.
The cannon itself can move up and down in a 45 degree arc of fire; the entire turret can rotate a full 360 degrees.
As usual, all the weapon systems are powered from the vehicle's nuclear power supply.

Primary Purpose: Anti-Aircraft and Anti-Armor
Secondary Purpose: Defense
Weight: 600 Ibs (279 kg)
Rate of Fire: Once every 2 seconds
Maximum Effective Range: 6000 feet (1828 m)
Payload: Effectively unlimited.

2. C-PT36 Plasma Mini-Turret (1): A mini-turret is located on top of the main turret. It has its own gunner and operates independent of the main laser cannon.
This weapon is a plasma cannon and the barrel of the plasma cannon can rotate in all directions in a 30 degree arc.
Primary Purpose: Anti-Admor
Secondary Purpose: Anti-Personnel
Maximum Effective Range: 2000 feet (610m)
Rate of Fire: Once every 2 seconds.
Payload: Effectively unlimited

3. C-MV12 Vertical Mini-Missile Launchers (2): Part of the mini-turret are two "stacked" vertical mini-missile launchers.
Primary Purpose: Anti-Aircraft and Anti-Armor
Secondary Purpose:Anti-Personnel
Missile Type: Any type of mini-missile can be used, but standard issue is fragmentation (anti-personnel), and plasma.
Range: One mile (1.6 m).
Rate of fire: One at a time, or in volleys of two, three, or four.
Payload: 24 total; 12 per each launcher.

4. C-M6 Dual Mini-Missile Launchers (2): A two-shot, selfloading mini-missile launcher is mounted on the two sides of the main weapon turret.
Primary Purpose: Anti-Aircraft and Anti-Armor.
Secondary Purpose: Anti-Personnel
Missile Type: Any type of mini-missile can be used, but standard issue is fragmentation (anti-personnel), and plasma.
Range: 35 foot (10.7 m) minimum to 150 feet (46 m) maximum.
Rate of fire: One at a time, or in volleys of two, three, or four.
Payload: 24 total, 12 per each launcher; each has an internal storage and feed mechanism inside the main turret.

5. C-4T Dual Laser Turrets (4): A pair of heavy laser turrets are located on both sides, toward the rear of the APC.
These are usually operated by a gunner against enemy troops and approaching vehicles. Each has full 360 degree rotation and a 90 degree arc of fire cup (up and down).
Primary Purpose: Anti-Personnel
Secondary Purpose: Defense
Range: 4000 feet (1200 m)
Rate of fire: Once every 2 seconds.
Payload: Effectively unlimited.

6. Smoke Dispensers (2): A pair of smoke dispensing units are mounted on the rear of the APC.
The unit can release a dense cloud of smoke that will cover an 80 foot (24 m) area behind it, or cover the APC if it is stationary.
It can also release tear gas.
Payload: Twenty total, ten each. The usual mix is 14 smoke and six tear gas.

7. Hand to Hand Combat: The Mark-VII APC is infamous for driving at full speed and ramming into and knocking over giant robots, vehicles and small structures, as well as plowing through enemy lines and running over any enemy troops that get in the way.
Primary Purpose: Anti-Personnel
Secondary Purpose: Defense
Range: 4000 feet (1200 m)
Rate of fire: Once every 2 seconds.
Payload: Effectively unlimited.

8. Sensor System Note:
The Mark-VII APC has all the basic features as the robot vehicles.
Plus: A. Eight high impact, puncture proof tires.
B. Automatic locking hatches opened by voice recognition and/or by number code punched in on an eight digit key pad.
C. Homing beacon and long-range radio communication.
D. Standard field equipment includes portable long-range radio, portable short-range radar, medical kit, ten signal flares, ten C-29 Hellfire plasma rifles and CP-30 energy pistol, three EClips for each and a two week supply of dehydrated food and water to supply ten troops.


Death Bringer APC

The Death Bringer Transport is a heavily armored, flying, Armored Personnel Carrier (APC) used to transport combat troops.
Power armor and small manned robots and troops on small flying vehicles are typically its cargo.
In such cases, the Death Bringer may not even have to land. Instead, it slows down, opens its doors and lets its troops leap into action — it is a particularly frightening sight to see a swarm of SAMAS, Super SAMAS or small flyers rocket out of the Death Bringer's bays and into action.
When land troops are transported, a ramp slides out from the five bay doors to allow quick disembarkment of troops, small bots and small vehicles (hovercycles, jeeps, etc.).
The large, side Death's Head with the laser turret crowning its forehead is actually a reinforced bay door that slides up to let the somewhat large power armor, bots and vehicles to exit.
A pair of laser ball turrets are located at the front and rear of the APC. A single turret is also located above the Death's Head bay door.
The main gun is a high-powered cannon that fires powerful plasma shells equal to the mini-missile but without any special guidance system — the cannon points and fires.

Death Bringer APC
Model Type: AFC-151 Death Bringer Death's Head Transport
Class: Air Armored Troop Carrier and Assault Vehicle
Crew: Eight: One pilot, a co-pilot, communications officer, intelligence officer, and four gunners.
APC Troop Payload: Just about any mix of troops is feasible; whatever is required is done.
Some common infantry forcesinclude:
60-80 Foot Soldiers (with or without jet packs).
40 Foot Soldiers and 20 Terror Troopers.
60 SAMAS (any) or similar, light power armor.
30 SAMAS (any) and 20 Terror Troopers.
20-30 troops on Scout Rocket Cycles with 6-10 SAMAS escorts.
25-30 or Hellfires.

Speed
Land: The Death Bringer can hover above the ground as low as four feet (1.2 m), but when that close to the ground, maximum speed is 200 mph(320km).
Water: The Death Bringer can also hover across the surface of water at a speed of 100 mph (160 km) and even submerge itself underwater up to an ocean depth of 2000 feet (610m) and travel at about 25 miles (40 km/21 knots) an hour.
However, it cannot open its bay doors underwater without flooding and sinking.
Flying: Four huge banks of jet thrusters are located on the sides of the transport. Three small thrusters are also located in the rear, center section. Flying speed is a respectable 400mph (643.6km), but maximum altitude is limited to 6000 feet (1828m).
Flying Range: The nuclear power supply gives the transport years of life. The air cooled hover jets can function continuously for 24 hours before starting to get overheated.
With a half hour to an hour cooling off period every 8-10 hours, the vehicle can be operated constantly without fear of overheating and damage to the propulsion system.

Statistical Data
Height: 36 feet (llm) overall; the body of the APC is 26 feet (7.9 m) tall, but the top cannon turret adds 10 feet (3 m) to the overall height.
Width: 35 feet (10.7 m)
Length: 86 feet (26.2 m)
Weight: 123 tons unloaded.
Cargo: Troops, power armor, robots, small vehicles and/or supplies can be carried inside the 70 foot (21.3 m) long troop bay 161 area; 2100 square feet of cargo space with a ceiling height of 20feet (6 m).
Power System: Nuclear; average energy life is 20 years.

Weapon Systems
1. CPC-100 High-Powered Cannon Turret (1):
The main gun is a cannon that fires plasma rocket shells. The entire turret, which includes a sensor disk and antenna, can turn 360 degrees.
The cannon itself can be raised in a 45 degree arc of fire. The main gun is typically controlled by an independent gunner.
Primary Purpose: Assault/Anti-Armor
Secondary Purpose: Defense.
Rate of Fire: Once every 1.5 seconds.
Maximum Effective Range: 8000 feet (2438.4 m)
Payload: 100 rounds.

2. Laser Turrets (6):
A pair of turrets are mounted on the forward and back sections of the vehicle.
Another one is mounted above the sliding Death's Head Bay door on both sides of the APC.
Each can rotate 360 degrees in all directions and the weapon barrels can be raised and lowered in a 180 degree arc of fire.
Typically the co-pilot and/or pilot operates the two forward turrets, while the two rear turrets are operated by one gunner and each of the side turrets by another (and themain cannon is operated by the fourth gunner).
Primary Purpose: Assault
Secondary Purpose: Anti-Missile
Rate of Fire: Once every 2 seconds.
Maximum Effective Range: 4000 feet (1200 m)
Payload: Effectively unlimited.

3. Sensor Systems Note: Has all the standard robot sensors and systems as well as the following.
1. Thermo-Imager: A special optical heat sensor that allows the infrared radiation of warm objects to be converted into a visible image.
Enables the pilot to see in the dark, in shadows, and through smoke. Range: 2000 feet (610 m).
2. Infrared and Ultraviolet Optics: This optical system projects a beam of infrared light that is invisible to the normal eye.
The infrared beam enables the pilot to see in the dark and to see other infrared beams. The ultraviolet system enables the pilot to see into the ultraviolet spectrum of light and is mostly used to detect the light beams of ultraviolet detection systems.
Note: The infrared light beam can be seen by anybody who also has infrared optics, and the beam can be traced back to its source. Smoke impairs the infrared beam, making it impossible to see.
3. Lights: Built into the mouth area of the face of the Death's Head is one large searchlight that can rotate in a 45 degree arc.
On the front of the hover system housings and bottom of the large bay doors are four lights used for landing and disembarkment as well as visual searches, that also serve as infrared searchlights.
The lights can be used to scan an area at night using the invisible light to avoid detection.
Only somebody who can also see infrared light will see the beams. Range: 300 feet (91.5m), 1000 feet (305m) for the searchlight.
4. Enhanced Radar: Can identify and simultaneously track up to 96 different targets. Range: 200 miles.



CS APC Sky Lifter

The Sky Lifter is another one of the Alkor Military's giant Death's Head Transports. It is designed as a robot and vehicle transport with minimal weapon systems and a huge cargo bay. The Sky Lifter is typically part of a larger convoy and/or escorted by a squadron of Sky Cycles, Rocket Cycles or SAMAS. Its only weapon systems are a powerful, concealed rail gun and concealed medium-range missile launchers.
The four, side, bay doors are 22 feet (6.7 m) tall and 18 feet (5.4 m) wide with sliding ramps for loading.
Larger vehicles and cargo must use the rear cargo door which is 50 feet (15.2 m) tall by 40 feet (12.2m) wide.

Sky Lifter Death's Head Transport
Model Type: AFC-060
Class: Air Armored Troop Carrier
Crew: 20; one pilot, one co-pilot, two gunners, two communication engineers, and 14 crew to handle and secure cargo — six use power lifters to lift, carry and stow heavy equipment.
Cargo/Troop Capability: The Sky Lifter can accommodate the following combinations:
As many as 18 thirty foot (9 m) robot vehicles, or ...
12 ground APCs or tanks, plus the crews to pilot them and the troops transported with them.
If transporting human-sized troops, the Sky Lifter can accommodate roughly one battalion — 640 troops in full combat gear plus a half dozen small to medium-sized vehicles or a dozen Super SAMAS or Terror Troopers.

Speed
Land: Unlike the Giant Death's Head Transport, the Sky Lifter can hover above the ground as low as four feet (1.2 m).
Water: The Sky Lifter can hover across the surface of water at a speed of 100 mph (160 km) and even submerge itself underwater up to an ocean depth of one mile (1.6 km). Speed underwater is 35 mph (56 km/30 knots). However, it cannot open its bay doors underwater without flooding and sinking.
Flying: Three saucer-shaped propulsion systems on the underbelly and a pair of jet thrusters in the rear section provide the giant vehicle's lift and speed. Flying speed is 400 mph (643.6 km), but maximum altitude is limited to 6000 feet (1828 m).
Flying Range: The nuclear power supply gives the transport years of life. The hover jets can function continuously for 24 hours before starting to overheat (requires a two hour cooling period; to push beyond this is to risk burning out one of the saucers).

Statistical Data
Height: 88 feet (26.8 m); the tail adds another 30 feet (9 m) for an overall height of 118 feet (35.9 m).
Width: 100 feet (30.5 m) for the main body, but the wedge-like wings add another 100 feet for an overall width of 200 feet (61m).
Length: 240 feet (73 m)
Weight: Approximately 1900 tons
Cargo: See above.
Power System: Nuclear; average energy life is 20 years.

Weapon Systems
1. The CPC-200 Double-Barrel High-Powered Cannon Turret(1): The main gun is a concealed cannon that fires plasma rocket shells.
The weapon portion of the turret raises to fire — the front stationary section of the weapon housing is the sensor unit.
Once in an up position, the cannon can turn 360 degrees and tilt up and down at a 45 degree angle. The gun is typically controlled by a gunner
Primary Purpose: Assault/Anti-Armor
Secondary Purpose: Defense.
Rate of Fire: Once every 1.5 seconds.
Maximum Effective Range: 8000 feet (2438.4 m)
Payload: 300 rounds.

2. Concealed Mini-Missile Launchers (4):
The triangular markings toward the front of the transport are mini-missile launchers. Each pair is operated by a gunner.
Primary Purpose: Anti-Aircraft and Anti-Armor.
Secondary Purpose: Anti-Personnel
Missile Type: Any type of mini-missile can be used, but standard issue is fragmentation (anti-personnel) and plasma.
Rate of Fire: One at a time, or in volleys of two, four or eight.
Range: About one mile
Payload: 400 total! Each triangular launch unit has a massive pay load of 100 each!!

3. Sensors: Same as the other Death's Head Transports.



CS Command Car

The Command Car is basically a versatile hover jeep that is used by officers, field commanders and combat troops as a means of transportation.
The vehicle is an open-top convertible that can be covered with a light, semi-transparent covering.
Since most combat troops wear body armor, the cover is rarely used — special drains and materials protect the interior from weather damage.
A light rail gun is located in the back, along with a seat for a tail gunner. The weapon folds up, back and down when the canopy is used to enclose the interior of the vehicle.
The windshield is made of a glass that is as tough as steel. The eyes of the Death's Head are high-intensity searchlights.
The three small circular items on each side are infrared headlights for stealth night driving.
The Command Car is reliable and quiet. It can hover as close to the ground as two feet (0.6 m) or as high as 500 feet (152 m).
A pair of jet thrusters in the rear gives it extra speed. It is frequently used by Commandos, Special Forces and commissioned field officers, as well as for parades and troop inspections.

Flying Command Car
Model Type: AFC-101
Class: Military Transport
Crew: One, a pilot; tail gunner optional. Can accommodate four passengers comfortably, a fifth can be squeezed in with the tail gunner.

Speed
Flying: 200 mph (321.8 km), but cruising speed is considered to range between 80 and 150 mph (128 and 240 km).
VTOL capable, can hover stationary; retractable landing gear. Maximum altitude is limited to about 500 feet (152 m).
Water: The Command Car can also skim across the surface of water at a speed of 100 mph (160 km/85 knots).
It is not a submersible and will sink like a rock if the hover jets are turned off.
Flying Range: The nuclear power supply gives the vehicle decades of life. The command car is a workhorse that can be flown continuously for 96 hours without fear of overheating.

Statistical Data
Height: 4 feet (1.2m)
Width: 5 feet, 6 inches (1.7 m)
Length: 11 feet (3.3 m)
Weight: 2.1 tons
Cargo: Minimal storage space, about three feet (0.9 m) behind seats for extra clothing, weapons, and personal items.
Power System: Nuclear; average energy life is 20 years.

Weapon Systems
1. C-30R Light Rail Gun: Located on a retractable weapon mounting.
Primary Purpose: Anti-Personnel
Secondary Purpose: Defense.
Rate of Fire: Once every 1 seconds.
Maximum Effective Range: Two miles (3.2 km).
Payload: 2400 rounds, that's 80 bursts.

3. Sensors: Long and short-range radio, infrared optics, and short-range radar.



CS Patrol Car

The patrol car is a smaller, lighter version of the Scarab Command Car. It too is completely enclosed, but has a heavy plasma turret on its roof and a pair of single shot minimissile launchers on its undercarriage.
This vehicle is used by the military and the Law Enforcement. Although suitable for combat, the vehicle is primarily used by the Army for border patrols, convoy escorts, military police cars, and transportation.
A pilot and gunner are usually assigned to each, with seating for two passengers in the back (A high security glass sheet seperates prisoners from the police officers when used for policing).
The Patrol Car is sometimes used by wilderness scouts, reconnaissance teams and members of the Rebellion which acquired some of these vehicles by unknown means.
It can hover as close to the ground as two feet (0.6 m) or as high as 1200 feet (365 m). It is a good, reliable vehicle.
Jet thrusters are located on the undercarriage and in the rear.

Flying Patrol Car
Model Type: AFC-105
Class: Military Transport
Crew: Two, a pilot and gunner. Can accommodate two passenger comfortably, a third can be squeezed in, but makes for cramped, uncomfortable conditions.

Speed
Flying: 150 mph (240 km), but cruising speed is considered to range between 50 and 80 mph (80.4 to 144 km).
VTOL capable, can hover stationary; retractable landing gear. Maximum altitude is limited to about 1500 feet (457.2 m).
Water: The patrol car can also skim across the surface of water at a speed of 110 mph (160 km/93.5 knots).
It is submersible, with an underwater speed of 40 mph (64.3 km/34 knots), but a maximum ocean depth of only 300 feet (91.5 m).
Flying Range: The nuclear power supply gives the vehicle decades of life. The patrol car is a workhorse that can be flown continuously for 96 hours without fear of overheating.

Statistical Data
Height: 6 feet (1.8m)
Width: 6 feet (1.8m)
Length: 11 feet (3.3m)
Weight: 1.9 tons.
Cargo: Minimal storage space, about three feet (0.9 m) behind seats for extra clothing, weapons, and personal items.
Power System: Nuclear; average energy life is 20 years.

Weapon Systems
1. C-40PT Plasma Turret (1):
A plasma turret is on the roof of the car. It is capable of 360 degree rotation and 180 degree arc of fire.
Primary Purpose: Anti-Personnel
Secondary Purpose: Defense.
Rate of Fire: Once every 1 seconds.
Range: 2000 feet (610m).
Payload: Effectively unlimited.

2. CR-02 Concealed Mini-Missile Launchers (2):
1. C-40PT Plasma Turret (1):
A single shot mini-missile launcher is built into the underside of the vehicle. Each contains a total of eight mini-missiles.
Primary Purpose: Anti-Personnel
Secondary Purpose: Anti-Armor
Rate of Fire: Once every 1 seconds.
Range: 2000 feet (610m).
Missile Type: Any type of mini-missile can be used, but standard issue is fragmentation (anti-personnel) and plasma.
Payload: 2; one missile in each launcher.

3. Sensors: Long and short-range radio, infrared optics, and short-range radar.



CS Scout Hover Rocket Cycle

Nicknamed the "Slingshot," the Scout Rocket Cycle is a fast, one-man combat vehicle. It has proven to be a favorite of Special Forces, Commandos and "Bike Boy" Aces, particularly those assigned to reconnaissance, search and destroy missions, guerilla warfare, surgical strikes and infiltration behind enemy lines. The rocket cycle is not much bigger than a conventional motorcycle, is amazingly maneuverable and well armed.
A squadron (6-10) has been known to rip apart a lone, enemy convoy with relative ease and little, if any, loss of man or vehicle.
Four rapid-fire pulse lasers are located in the front, backed up by a pair of mini-missile launchers.
Directional, ball thrusters in the front, side (rear), and bottom help to provide stability at great speeds and for VTOL. The two jet engines in the tail provide dizzying speed.
The eyes of the Death's Head are high-intensity headlights.
The "Slingshot" rocket bike can hover as close to the ground as one foot (0.3 m) or as high as 2500 feet (762 m).

Scout Rocket Cycle
Model Type: AFC-111
Class: Aerial Military Combat Vehicle
Crew: One

Speed
Flying: 440 mph (704 km), but cruising speed is considered to range between 80 and 150 mph (128 and 240 km). VTOL capable, it can hover stationary; retractable landing gear.
Maximum altitude is limited to about 2500 feet (762 m).
Water: The Scout Rocket Cycle can also skim across the surface of water at a speed of 210 mph (336 km/178.5 knots).
It is not submersible.
Flying Range: The nuclear power supply provides the vehicle decades of life. The Rocket Scout can be flown continuously for 12 hours without fear of overheating.

Statistical Data
Height: 4 feet (1.2m)
Width: 4 feet (1.2m)
Length: 11 feet (3.3m)
Weight: 1000 pounds (450 kg).
Cargo: Only enough to stow an energy rifle and three E-clips.
Power System: Nuclear; average energy life is 20 years.
Black Market: 850,000 credits. The Black Market sell cheap "knock-offs" that have half the speed, but similar weapons and capabilities, for 500,000 credits; 600,000 for a rebuilt CS vehicle.
Good availability for the slower knock-offs, poor availability of genuine rebuilts. Rebels seem to have these, too.

Weapon Systems
1. C-RF4 Rapid-Fire Pulse Lasers (4):
Four short-barreled lasers are built into the nose of the cycle. Each can pivot 30 degrees in all directions.
Primary Purpose: Anti-Aircraft and Anti-Armor.
Secondary Purpose: Strafing/Anti-Personnel
Rate of Fire: Once every 0.2 seconds.
Range: 1800 feet (548.6 m)
Payload: Effectively unlimited.

2. Modified CR-10 Concealed Mini-Missile Launchers (2):
A pair of mini-missile launchers are mounted on the sides of the vehicle. Each contains a total of six mini-missiles.
Primary Purpose: Anti-Armor
Secondary Purpose: Anti-Personnel
Rate of Fire: One at a time or in volleys of two, three, four, or five.
Range: About one mile.
Missile Type: Any type of mini-missile can be used, but standard issue is fragmentation (anti-personnel) and plasma.
Payload: 12; six missiles in each launcher

3. Sensors: Long and short-range radio and short-range radar.


XM-250 Medical Hover Station

The XM-250 is a giant, mobile field hospital.
It has eight surgical stations, a laboratory with refrigeration units, x-ray machine, quarantaine chamber, 12 hospital beds, 24 bunks (Plus bunks for the crew to rest and sleep on in the field), four surgical teams, four field medics, four Medic Pods and just about everything else you'd expect to find at a medical facility.
The vehicle is large and bulky, heavily armored and equipped with defensive weapons to use against attackers.
The surgical station rarely uses its weapon to instigate an attack, unless ordered by the Empress or another high ranked authority, and only then with great reluctance.
It is usually escorted by four to six Lightning Combat Jets, or Blacktalons, or other craft.

XM-250 Medical Hover Station
Model Type: XM-250
Class: Military Medical Hover Vehicle
Crew: Five: One pilot, one co-pilot, one communications officer, and two gunners.
The 28 medical personnel include 8 surgeons, two doctors, eight nurses, four orderlies/assistants, two chemists/laboratory techs, four field medics.
24 bed ridden patients and 24 ambulatory patiens can be accomodated comfortably.
However, an additional 24 people can be squeezed in during an emergency.

Speed
Flying: 140 mph (224 km) maximum, but cruising speed is usually around 50 mph (80 km).
Flying Range: Effectively unlimited.
Maximum Altitude: 2000 feet (610 m)

Statistical Data
Height: 25 feet (7.6 m) tall.
Width/Wingspan: 326 feet (7.9 m)
Length: 130 feet (39.6 m)
Weight: 130 tons fully loaded
Cargo: Medical supplies and personnel. See description
Color: Typically white or light grey with a large red cross on the sides, top and belly. Rarely black, but also with the cross.
Power System: Nuclear; average energy life is 20 years.
Black Market: A similarly styled vessel would cost something around 15 to 20 million credits (Plus medical equipment and crew).


Weapon Systems
1. Forward Weapon Turret: Long-range Laser Cannon(1): The single barrel turret is located on the top of the cockpit. It can rotate 360 degrees and the weapon barrel can be raised and lowered in a 45 degree arc of fire. The forward turret is typically operated by the co-pilot.
Primary Purpose: Defense
Secondary Purpose: Anti-Missile
Range: 4000 feet (1200 m)
Rate of Fire: One per second
Payload: Effectively unlimited

Weapon Systems
2. Middle Weapon Turret: Long-range Laser Cannons(2): These two laser turrets are located on the top of the medical station near the midsection. They can rotate 360 degrees and the weapon barrels can be raised and lowered 45 degrees.
These turrets are typically operated by the gunner.
Primary Purpose: Defense
Secondary Purpose: Anti-Missile
Range: 4000 feet (1200 m)
Rate of Fire: One per second
Payload: Effectively unlimited

Weapon Systems
3. Single Barrel Laser Turrets (2): A pair of laser turrets are located on top of the medical station toward the rear.
These are smaller and shorter range weapons designed mainly as an anti-missile system.
As usual, the laser turrets can rotate 360 degrees and the barrels can be raised and lowered in a 45 degree arc of fire.
The rear laser turrets are typically operated by the gunner or communications officer.
Primary Purpose: Defense
Secondary Purpose: Anti-Missile
Range: 2000 feet (614 m)
Rate of Fire: Two shots per second.
Payload: Effectively unlimited


4. Sensors of Note: Long-range communication, radar, and radar tracking same as robot vehicles.
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Homu
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