Orgonian Absolute Monarchy

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Orgonian Absolute Monarchy

Post  Karthusin on Mon Mar 03, 2014 11:47 pm

Continent: Old World
Location: Orgonian Lowlands

History(1804-...)
Hailing from the lands far to the east, the Orgonians made their first appearance as conquerors. Formerly warmongering and brutal in their advance, the Orgonians met their match in Iveallian lands, where their advance was permanently halted by the great nation. However, after a number of defeats, the monarch - Sultan Khamid Padischach Orgon, found it wiser to propose an alliance, rather than carry out further, unsuccessful assaults, when the opponent had the clear advantage. The Orgonian fortifications were strong, but so were the Ivellean, making advancement from either side a difficult task. However, the proposed alliance had terms which the Orgonians, at first, reluctantly obliged. A massive payment, compensation for all the lives lost, and 50% of trade income redirected to Ivellea. This ruined the Orgonian economy, setting them back for 5 years in total. The strict regime the Sultan led, however, went by absolute obedience from the peasants and military, with enforcers left and right. Steadily, the Orgonians recovered, and strengthened their relationship with Ivellea with a military alliance against all that may oppose.

Recent
The Ivellean rebellion led to incursions within Orgonian lands as well, with many remnants of the abolished nations rising to oppose the Sultan and reclaim what is rightfully theirs - resulting disorder within the nation. This could not be allowed to continue. The military, held strict by the Sultan made way for nobody. The rebellions were completely and utterly crushed, with many streetfights. The poorly armed peasants, however, were no match for the well trained and well armed forces of the Orgonian garrisons. The main conspirators were publicly executed after disfiguring torture sessions, that broke the strongest spirits and served to discourage anybody from opposing the Sultan again.

Religion
What holds the Orgonians together is not strict law, however, but the faith and belief of the people themselves. The Sultan is in possession of three holy scrolls, handed down from one ruler to the next, hailing from pre-historic times. They tell the tales of a Pantheon of Gods, which held the world by the throat, using humanity for nothing but slave labor, erecting millions of monuments all in their name. Something greater, however - a nameless entity, with no face, no image, the creator of all Gods - found that such treatment is barely adequate, from those it forged to keep order. Alone, this entity stood against the Gods united, destroying them as easily as it had created them, restoring balance, and freeing the people from their shackles to choose their own fate, now certain that they are to worship it and only it - and in return, have the freedom to make decisions and live life by themselves, in the way they desire to. The Sultan is believed to be the Holy Order, his powers given directly by the entity itself. He is the shepherd, who must lead the flock. And Order can be maintained only by absolute obedience and faith in The One - the indirect pseudonim of the great entity - conquering all non-believers and leading them towards the correct path. Until recent times... When certain ''exceptions'' apply.

The People
The people, despite in complete submission to the Sultan, hold believe in him as much as they do The One, as according to Religion, the two are bound. Strong-willed, loyal and hardworking, these men and women are the core of the society, taking care of trade, smithing and providing the food supplies needed. Be it an incursion, men of the peasantry themselves will pick up whatever weapon they posses and handle it themselves, rather than call upon the military immediately. Such is the way order is maintained, and one must be on the lookout for any signs of rebellion in order to end it before it has begun. This does not make them bad people, however. A lively company, and good friends, assuming one does not dare raise their voice against the religion - inwhich case a fierce beating is all they are going to receive.

Spoiler:

The Military
The Military consists of fierce and battle-hardened veterans, present since the beginning of the campaigns. The Orgonian Military has sustained little casualties, considering their large movement. Many soldiers have had time to hone the abilities and strengthen themselves to the maximum. 

However the most recent addition to the army are the Sultan's chosen - the JanissariesElite troops, who's origins are much different than the rest. Gathered at young age from the abolished nations, the children are sent to the toughest training facilities within the Orgonian lands, where they are trained to be the fiercest of warriors, but not only. Philosophy, advanced math, languages, history, geography and much more, making the Janissaries the highest class among society, representing the royalty, other than the Monarch's family. Armed with various enchanted equipment, ranging from magical weaponry, to spell warding, they are a tough match for all but the strongest.
Spoiler:

The Golden Guard serve as street enforcers and keepers of the peace. Agile, lightly armored guards, they are able to chase down and eliminate suspicious targets, thieves and other such people with unmatched precision within the Orgonian ranks. Typically armed with scimtars, double-edged shortspears, daggers and throwing knives, they are versatile in battle and can often catch you off-guard in melee combat.
Spoiler:

The Heavy Baladan serve as Shock Troops and make the bulk of the Orgonian Military. Skilled in hand to hand combat, with oftentimes enchanted armor plates, they are a worthy adversary and are not to be underestimated. While their armor thickness is not as great as that of Adrilan Knights, it is still impressive in the hits it can withstand. Armed with halberds, waraxes and various other melee-oriented equipment, the Baladan are ready to go into battle
Spoiler:

The Falobin are the mystic spiritual leaders of the society - and the military, operating in the religious temples where they meditate and offer spiritual guidance to all who may require it, projecting the words of The One for the people to hear, receiving direct orders from the Sultan only. When faced in battle, however, they carry a range of offensive and defensive abilities, such as earth magic to serve as blessed shielding or a disruptive obstacle, or physical amplifiers and curses of exhaustion. 
Spoiler:


Last edited by Karthusin on Sat Feb 20, 2016 11:11 pm; edited 1 time in total
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Karthusin

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Re: Orgonian Absolute Monarchy

Post  Karthusin on Mon Aug 11, 2014 10:56 pm

Orgonian Gun Cavalry


A specific cavalry regiment that has become quite famous in recent times. 40 men, presumably elites of the Golden Guard, equipped with pre-loaded muskets and long falchions. The typical strategy of attack is to form either a pushing line or a flanking force, unloading their ranged weaponry first for devastating effect, followed up by a furious charge into the bulk/back of a force with their melee weapons to shatter them. Depending on the engagement, they might not followup with said charge, and instead pull away a safe distance to reload before engaging once again. The horses and their riders seemed to be equipped with anti magic wards, whenever they enter battle, capable of withstanding a certain amount of magical damage. They are, by no means, immune to magical effects however. 

Orgonian Falchion Cavalry


The main bulk of the cavalry, usually an 80 man unit, specialized in flanking attacks and cutting swoops. They rarely prolong their engagements, choosing various hit and run tactics from multiple sides. In terms of defense, they are lightly armed to maximize speed and carry no defense against magic.

Orgonian Spear Cavalry


Using extended double edged spears, these soldiers specialize in leading a charge, using their long weaponry to strike before they are stricken. Utilizing this strategy, they excel at breaking lines and delivering heavy casualties, especially when they are in large numbers such as 100 per cavalry unit. Known to outright trample enemies.

Orgonian Mage Cavalry


Another specialized unit of the Orgonian cavalry, these highly trained battle-mages apply their magical prowess to the battlefield. Their charge is said to have erupted earthquakes or caused sand and firestorms alike, causing devastation across battlefields. Like the gun cavalry, they have become notorious for winning engagements when least expected. Their downside is, infact, how little they are. A single 10-man unit consisting of the most powerful of Orgonian field Falobin. They are said to have melee or ranged weaponry, but that remains to be seen.
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Re: Orgonian Absolute Monarchy

Post  Karthusin on Sat Feb 20, 2016 10:50 pm

Subjugated Nations:


Bravoria: Previously one of the larger countries of the old world, the Bravorian monarchy fancied themselves a proud nation, following a code of chivalry, strong in their knightly beliefs. The country itself suffered from much instability with the nobles and knights having personal reign over the peasants through privileges given to them by the King. This not only led to many of said knights and nobility leading separatist campaigns against the Kingdom, but to the full-on rebellions against the regime from the peasants, forced to work day and night in order to pay rightly on taxation day. 

The destabilized rulership made them a prime target for the Orgonian onslaught, with many of the separatists declaring themselves Orgonian vassals when they realized the new threat and joining their fight against the Bravorian Kingdom. In good time the Kingdom was crushed by insurrection and many of the peasants were happy to welcome the new Regime. However, in time, they learned that they had only traded one tyrant for another. Bravoria is currently the biggest problem zone of the Orgonian Empire, with turmoil peaking when the rebel leader Georg Kazhovsk began to work actively against the government. 

Even though his rebellions were ultimately subdued, the murder of Governor Al'bekir Al-Assi led to the Sultan's control of the territory slipping. Many Orgonian garrisons are present within the land, doing their best to keep the populace under control.

The Travarian Tribes: An old nation, based around 7 tribes that all had a common goal of destroying the Bravorian Kingdom that halted their expansion towards Ivellea. The 7 tribes were led by the 7 sons of Kantokin Vax'vo Halvur Travar. These 7 tribes were largely based on a nomadic lifestyle, favoring the horse as their tribal animal. A very militarized nation, expert with the spear and bow, the Travarian tribes proved to be a formidable foe.

Their highly offensive-based way of waging war, however, meant that they had their backs turned towards the Orgonians, with many of their leaders falling to the rising threat in a matter of months, ultimately taking a year for Kantokin Tray'an Vax'vin Travar to announce vassalage to the Sultan, following which he managed to see the dreams of his father realized with the fall of the Bravorian Kingdom. He was given his own lands, free to tend to them and since then, his lineage have been loyal to the Sultan, taking part in quelling Bravorian rebellions as soon as they were given the chance. 

Hearsay has it that the old cultures of the Travarian tribesmen has not at all faded into the mist, however, and that a strong sense of nationality is present even among the Orgonian Empire. Perhaps the ambitiousness of the next Kantokin will prove to be another rebellious element...
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